Can you try to open your material and under its Material Attributes check Use Two-Sided then applying the material to your mesh? Does the mesh still go invisible?
We haven’t heard from you in a while and I’m going to mark this question answered; however, if this problem has persisted or has returned please comment below with the answers to the questions above and we will continue to work on this issue for you.
Unfortunatelly, it is still invisible Basicly its just primitive mesh, i need it to be skeletal mesh due Sockets, so i can plug another (static mesh) to this socket.
May be depends on importing of mesh as skeletal mesh? (some specific settings in that dialog?)
I’m getting the same problem - skeletal mesh, unlit translucent material will not display on the mesh - I’m going to look closer at it but other material blend modes and lighting models seem to work.
I have hit a wall trying to reproduce this issue with lukas84 and am looking for an fbx file of a skeletal mesh or *.uasset that is having this issue. Do you have an available example?
I finally got it to render correctly but I had to remove the Vertex Color multiply from your material. There is a known issue when trying to use Vertex coloring on a Skeletal Mesh but I do not have a timeline on it being fixed.
The problme is may be, that the mesh isnt created as correct skeletal mesh? Its only one object no legs etc, if i am importing fbx to UE as skeletal mesh i see warning that it doesnt containt skeletal mesh, so may be will be incorecctly imported.
But if u import this as static mesh, materials works.
The FBX you sent doesn’t have any bones in it and cannot be imported as a skeletal mesh without a bone structure and skinning done in Max, Maya, Blender or other modeling program of your choice. This would be the cause of the material not showing up if you tried to import the mesh into the engine as anything other than a Static Mesh.