adding material to skeletal mesh

Hello.

Why if i add material to skeletal mesh, this mesh disappears and becomes “fully transparent” ??

If i import some fbx file as static mesh, there is not this problem, but if i import it as Skeletal mesh, then i cant add material onto it.

Please help,

Thx.

L.

Hey lukas84 -

Can you try to open your material and under its Material Attributes check Use Two-Sided then applying the material to your mesh? Does the mesh still go invisible?

Screenshots of your setup would also be helpful.

Thank You

Eric Ketchum

Hey lukas84 -

We haven’t heard from you in a while and I’m going to mark this question answered; however, if this problem has persisted or has returned please comment below with the answers to the questions above and we will continue to work on this issue for you.

Thank You

Eric Ketchum

Hi Eric, thank you for your answer.

I will try it.

Please check also this:

https://answers.unrealengine.com/questions/74950/whats-the-reason-for-renaming-an-object-on-top-of.html

its big problem for me…

Thank you,

L.

Unfortunatelly, it is still invisible :confused: Basicly its just primitive mesh, i need it to be skeletal mesh due Sockets, so i can plug another (static mesh) to this socket.

May be depends on importing of mesh as skeletal mesh? (some specific settings in that dialog?)

L.

Hey L -

At this point I might need to investigate the actual asset itself. Is there anyway you can upload a copy of the asset to test?

Thank You

Eric Ketchum

I’m getting the same problem - skeletal mesh, unlit translucent material will not display on the mesh - I’m going to look closer at it but other material blend modes and lighting models seem to work.

Any workarounds/fix welcomed!

Hey wallasaurus -

I have hit a wall trying to reproduce this issue with lukas84 and am looking for an fbx file of a skeletal mesh or *.uasset that is having this issue. Do you have an available example?

Thank You

Eric Ketchum

Hi there,
model/anim/skeleton here:
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/models.zip

master material and instance here:
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/MAT_master_vfx_glow.uasset
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/MI_firestorm_tube1.uasset

Hopefully it will help figure out what’s up. If you need anything else please let me know.

Cheers!

Hey wallasaurus -

Can you upload your texture *uassets as well, the Material uassets do not come with those texture uassets embedded.

Thank You -

Eric Ketchum

oops! will do this when I get home. sorry for delay!

here are the textures, sorry for the mix up.
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/tile_energy1.uasset
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/fire_streak_tile3.uasset
https://dl.dropboxusercontent.com/u/5440025/ue4stuff/clouds.uasset

Hey Wallasaurus -

I finally got it to render correctly but I had to remove the Vertex Color multiply from your material. There is a known issue when trying to use Vertex coloring on a Skeletal Mesh but I do not have a timeline on it being fixed.

Thank You

Eric Ketchum

Thanks for your assistance, i can work around it with textures instead. Thanks!

Hey lukas84 -

I didn’t want to accept this as answer to your question, but could you look at your material and see if you are using a vertex color in the material.

Thank You

Eric Ketchum

Hi Eric, sure, i will look.

Thank you.

L.

If i add any material the mesh is invisible…

The problme is may be, that the mesh isnt created as correct skeletal mesh? Its only one object no legs etc, if i am importing fbx to UE as skeletal mesh i see warning that it doesnt containt skeletal mesh, so may be will be incorecctly imported.

But if u import this as static mesh, materials works.

http://www.filedropper.com/t_1

zip password is ericericeric (3x eric)

Thanks

Hey lukas84 -

The FBX you sent doesn’t have any bones in it and cannot be imported as a skeletal mesh without a bone structure and skinning done in Max, Maya, Blender or other modeling program of your choice. This would be the cause of the material not showing up if you tried to import the mesh into the engine as anything other than a Static Mesh.

If you need some help with your skeleton setup please go to the Epic Wiki and our Tutorials Youtube Page and in particular, depending on the modeling software you are using, you may want to look at Jeremy Ernst’s Animation and Rigging Toolset Tutorials for Maya.

Thank You

Eric Ketchum

Hello Eric.

Ok thank you for your investigation.

I hope i will manage it somehow. I am using Blender, and never created skeletal mesh before.

Thanks,

Lukas

I managed it. Good :). Thx