I’ve seen this question asked a couple of times, and while it was often considered “resolved” I am still wondering whether this is normal, or if there are any steps I can take to improve performance.
I’m running UnrealEngine 4 on a with 2.8 GHz Quad-Core Intel Xeon, 16 GB RAM, NVIDIA GeForce GTX 760 4GB Graphics Card under the latest version of Yosemite. I’m running Editor version 4.7.3, installed from the Epic Games Launcher, which is stored in my applications folder.
Basically, every time I add new content to a project, usually that involves materials, the app freezes up and I get a spinning beach ball for 3-5 minutes, after which I can add and manipulate that element normally, but it always happens with new assets and slows down the workflow IMMENSELY.
I checked my Activity Monitor during the freeze and it reports that Unreal Editor is using 300% of the CPU (didn’t know that was possible). I took a sample process which I can share but do not know how to parse myself.link text
I’ve seen a couple other posters ask about this problem (seems to be Mac specific) but I haven’t seen a response that gets me any closer to a viable workflow. Any help would be greatly appreciated!