Hi,
I am working on a billboard material for Landscape Grass meshes.
While Foliage lets you assign random scale on meshes, Landscape Grass doesn’t – hence I’m trying to add random scaling inside the vertex shader.
In the attached image, both parts work individually, but I can’t figure out how to combine the World Position Offset instructions without distorting the billboard meshes.
Any help would be appreciated!
Many thanks in advance.