Adjust physics mass manually?

Hi, I’ve created a static mesh from a box brush, added simplified collision, and am able to simulate physics. I’m using blueprint to add force on the z axis by pressing the P key, which is working fine. The only issue, I have to add a ton of force, around (0, 0, 10,000) in order for there to be much influence. I noticed the cube’s mass is automatically adjusted depending on the transform’s scale. This isn’t what I want, I’d like to have physics actors of different size have my own input on mass, say I have a huge cube that’s only one kg in mass, and a small cube, like 1/10th the size of the larger one, but I want it to weight 100kg so it can beat the hell out of the larger cube for any reason. Thanks in advance for any help provided :smiley:

Resolution: I can simply adjust the Mass Scale, which in turn, adjusts the Mass / Transform scale ratio.

2535-massscale.png