Hi guys,
I have a pretty complex question to ask here and I hope this is not to much to ask for, because it’s quite a lot.
Anyway - thanks to everyone who is willing to help me.
So, my problem:
I am pretty new to the Unreal Engine in general and for my latest project I need to place a lot of roots and vines everywhere in the level - with the Spline Component. I followed a lot of tutorials and after two days searching here and there and do some tutorials here and there, I came to the point to ask you. This is what I’ve got so far:
I’ve followed a tutorial by [Dokipen Tech][2]
As you can see it isn’t very flexible, because you have to set variables to get the right interpolation between Spline Points, but it was good enough for me to a certain point.
I want to achieve the following tasks:
- Adding multiple meshes.
- The first one, the root itself, is fix and every other mesh is randomly distributed over the length of the spline. Here some flowers and there some leaves.
- Adjusting the thickness of the roots manually. A way to grab a Spline Point and adjust the ‘thickness’ of the root itself.
- Very important the performance. I need to place a massive number of vines over the entire level and the performance is very important. At the moment I use the ‘Add Spline Mesh Component’ but I read several times this is very memory intensive. The better soltion would be to use an Instance. But how?
- Near the end, the roots are getting narrower.
I know this is quite a lot, but I hope some of you can help me!
Best regards,
gestoryscht