All issues with Rocket Racing UEFN tools

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Summary

  1. Switching to landscape, sculpting then click on a node in the primary spline road crashes UEFN
  2. Setting music to “None” in track settings will still play a track in a private code onwards. We want to set our own custom music but can’t
  3. Checkpoint respawning doesn’t seem to work in private codes onwards. We have to use the custom forced respawn per node instead or there is no respawn
  4. We have no way to test a segment of a track, validation is annoying and wont let us place a car in a spot and test like Trackmania
  5. Would love if game run the same as the public code, when in UEFN testing, so clipping through object is consistent if any
  6. Would love if we could record a ghost trail of a car and it shows in UEFN so we can debug placement of objects, drift corners and jump length.

Steps to Reproduce

Already written above

Expected Result

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Observed Result

Already written above

Platform(s)

PC

hey i see you are talking about the same issue im having… the test branch vs the editor branch and the clipping through object is consistent… have you figured out how to fix that? we made a hole in our terrain with the visibility tool and everything works fine in edit but breaks when published to private we think the Fortundergroundvolume is breaking on upload wondering if you have a fix