Full environment set up per Developing Android Projects. Switch environment to Shipping, build fails. Development mode also doesn’t produce a .apk. Really just need a step by step tutorial, do any exist?
Log:
MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android): Stacktrace: at DeploymentContext.StageFiles(StagedFileType
MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Android): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Android): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Android): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android): at BuildCommand.Execute()
MainFrameActions: Packaging (Android): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Android): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android): at AutomationTool.Program.MainProc(Object )
MainFrameActions: Packaging (Android): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object )
MainFrameActions: Packaging (Android): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android): copying UAT log files…
MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android): BUILD FAILED