I have a plugin with Java embedding in XML to allow calling of Android Java functions from Unreal C++.
The XML linked using:
AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(pluginPath, "AndroidCamera_APL.xml")));
It works. Problem is that when I change the XML / Java and Launch those changes aren’t picked up, 75%+ of the time.
Current workaround is to delete the plugin intermediate folder. Perhaps there is a faster workaround?