How do i Sign my application? An apk must be signed to be able to be uploaded to the google play market.
How can i implement admob to my game/app?
Giant files! For example the game Tappy Chicken, it’s around 28 MB. How can my game be around that size? If i package my project it quickly ends up with 0.5 GB!
Appreciate answes! -Traczy
You could disable diffrent texture compressions and just use ETC1 or ETC2 which work on most mobile GPUs, also if you want to shrink engine code by playing with build scripts in, you will need engine source for that, but i’m not sure how to do it
We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: Universal Mobile Ads for iOS & Android - Marketplace - Unreal Engine Forums It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It’s stable, receives update every 1-2 months ,and we provide premium support.