Correct me if I’m wrong but I think there is a bug in the editor which cause Angular limits to freak out when using vehicle + constraints.
See this image.
Then if you try edit the axis, you get matched with the wrong axis…
(a Z angle on a Y limit and a Y angle on a Z limit)
Expected:
- Swing 1 and Limit 1 should be of the same Axis
- Swing 2 and Limit 2 should be of the same Axis
Actual:
- They’re inverted (Z and Y)
Does that makes sense? Did I miss something?