Hello,
I am trying to make a crane rig to animate with parameters in sequencer (crane boom angle, tower rotation, hook height, etc). I have created a simple skeleton with bone transform rotators promoted to variables (Editable and exposed to cinematics). Works fine in the animation blueprint window:
Every bone rotates as expected, all parameters visible in the Anim Preview Editor:
I cannot see those variables in the sequencer editor, like with any other blueprint with variables from my scene.
I would like to keyframe those parameters to animate my crane in time. Is it possible to expose those variables to sequencer and if not, how can I go about having a crane animation with parameters?
I’m new to UE4, I made my previous animations in 3ds Max, where that kind of parametric rig is pretty straightforward. I suspect the workflow is different, but I cannot get my head around it.
Thanks for your help,
Kuba