Hi, I have made an animation in 3d max. The animation work perfectly but only when I press PLAY and I active the sequencer.
But when I LAUNCH the level (standalone…cook) the objects are stationary. I don’t see movement.
My question is this…if I import an animation, this don’t work when I cook the level? work only in the sequencer to make a movie…for exsample?
Does this work in PIE? Does it play properly when you press the Play button in Sequencer and/or the Play button in the top menu bar?
How are you invoking the sequence in game? Do you have a level sequence actor that runs with AutoPlay on or do you invoke it through the level blueprint with a play node?
but i use unreal only one month!!
So… Does this work in PIE? PIE is “play in editor”…yes! it work but…the animation start only if I press play in the sequencer Does it play properly when you press the Play button in Sequencer and/or the Play button in the top menu bar? yes
**How are you invoking the sequence in game? i don’t understand this
**Do you have a level sequence actor that runs with AutoPlay on or do you invoke it through the level blueprint with a play node?****i don’t understand this too…i think the problems are this last two question
Hi
I have create this scene and i wont move same obj, bat in 3ds max for me is more simple create animation in unreal is more complicated becouse i don’t know the animation…
thx
You need to tell the sequence to play. At the end of this tutorial, it shows you how to do that by setting the level sequence actor’s AutoPlay property to true: