AnimBP fails to reference pawn controlled by custom player controller

Hello,

We are in the process of migrating our project from 4.11 to 4.15 due to numerous reasons. Most of our blueprints have been updated and working. Our custom player controller blueprint successfully controls a vehicle and shows what is being controlled. But the vehicle’s animation blueprint displays ‘none’ when we try to access it as a controlled pawn. It works fine in UE 4.11, but breaks in UE 4.15. I’ve attached relevant screenshots. Is this a bug?

This is a major snag and is preventing us from moving our project forward.

Apparently this is something that has not yet been fixed in 4.17. We are trying to test it with 4.18 release build (code) to see if it works.