Hi, I’m trying to add some APEX cloth effects to my skeletal mesh animation character, which also has few morph target blends on it, just FYI.
Pieces of cloth I need to be waving are part of the character. I added PhysX Cloth modifier and weighted everything as needed and it worked well in 3ds Max simulation, but when I import it in UE4, all cloth pieces seem to be stuck to a 0,0,0 point and I have no idea why. I tried searching and couldn’t find any solution. Does anyone know what might be the issue here?
Ok I solved the issue by DETACHING that neck piece with clothes on it and skinning it separately. Then I exported it as APEX file and exported it with the main model as a single fbx. Everything works perfectly now.