Hello there !
I’m trying to import a flag created with Blender into UE 4 but having problems with the physics.
I’ve created an Apx File with the ClothingTool from Nvidia and I obtained this :
Then I’ve saved my asset and tried to import it into Unreal.
In UE 4 editor, without physics properties :
When I apply the Apx properties :
I don’t understand what’s happened. Can you help me ?
My files are available here : Dropbox - Pb Unreal Apex - Simplify your life
Thank you !