Hello!
I’m trying to apply texture variations of the same material to multiple objects. The idea is that each object have the same material but with a variation of texture, dirty different windows for example, but not do it manually.
I don’t know if he had to do it from the material or a blueprint …
How would anyone know?
There are a number of different ways to do this. My personal preference would be to convert either the texture or co-ordinates to a parameter and then edit them via a Blueprint:
Sure… That is the first part to set up the Material Instance. This is just further documentation unless more information is needed on the Instance itself.