Very quick question. I’m just getting started with Unreal and hoping to create a few simple blueprints now that I’ve run through the tutorial, but it’s still quite overwhelming. Very new to this process. Currently just want to create a simple scene where a ball falls to the ground, lands on a pad, and then the pad applies an upward vector so that the ball is bouncing on this bouncy pad for as long as no other impulse acts upon it to move it away from the pad.
I’ve got the ball falling using gravity (kinematics?)
Any hints or instructions on where to go next? I’ve had success learning how to USE the blueprints, but I have had less so far in putting the lego pieces together.