I am trying to achieve a realistic destruction on a projectile impact on a destructible mesh. In the FPS example project I successfully placed a destructible mesh that can be destroyed by a projectile.
When a projectile destroys the mesh I would like to be able to shoot a debris chunk to give it the same impulse as i can give to the non-destructible boxes in the level. How can I achieve this?
At the moment it seems chunks ignore all direct impulses, but still can be pushed around indirectly by shooting a non-destructible box in the way of the chunk.
This example project from a fellow developer can be used to quickly observe the default behavior: Dropbox - Error - Simplify your life