Have you tried the system in Epic’s Time Attack Racer tutorial series? It is the same as the one in the link but it uses a Timeline instead of Game Time in Seconds so that may work.
I’ve been looking into creating a timer for my projects but haven’t found specifically what I’m looking for. I want to create something like a racing game timer where even milliseconds are very important. (00:00:00)
I’ve found this question: Timer but is there a way to get the same effect using a timespan? I have been looking into them but have found no tutorial on how to properly use them.
Can anyone help?
Did not know about that tutorial set, thanks Jacky i’ll have a look!
Is this the best way to make a timer in UE at the moment?
I dont know if it is the best way really. I also made a clock system with timers recently and it has its own advantages/disadvantages so you can go with whichever suits your needs as long as it works i think.
I would store the time as a float variable since comparisons are faster but display it as a timespan using a float to timespan macro. Just drag from a float pin and type “minutes” or “seconds”.
I ended up using both of the links to make it. I used the [Race Timer][1] video for the whole system, but the problem is it only goes to a total of 999 seconds. So I took the get game time in seconds part out of [this][2] answer. This has given me a much more accurate timer than the botch job I had before. Thanks everyone!
Thank you, very useful. Timespans were giving me some problems but this fixed it.
Just in case someone has any problems there, first node shows Time / 0 that’d kill Unreal’s maths, causing the minutes not to show, change that 0 for 60 and minutes working as a charm. Time / 60