Hi there
I am using a Mixamo character with blenshapes in my game.
When opening the .FBX in Maya, I have no problem manipulating my characters face with the blendshape controllers and creating skeleteon animations with key frames.
However, when I import these animations into unreal, the skeleton animations play but the blendshapes do not (the face doesn’t move). I can see all the controllers for the blendshapes in the morph target previewer, but the sliders have no affect on the mesh.
Any ideas?