Hi,
I would like to know if it is possible to use this function with the following setting:
void UPrimitiveComponent::GetOverlappingActors(TArray<AActor*>& OutOverlappingActors, TSubclassOf<AActor> ClassFilter) const
The setting of my actors are:
Actor1:
Mesh->SetCollisionEnabled(ECollisionEnabled::Type::QueryAndPhysics);
Object Reponse:
Block Actor2
Actor2:
Mesh->SetCollisionEnabled(ECollisionEnabled::Type::QueryOnly);
Object Reponse:
Block Actor1
Currently the function return no actors. I don’t know if it is normal or if my settings are wrong.
Actor1->GetOverlappingActors(OverlappingActors)]
OverlappingActors.Num() == 0
Thank you for your time