How to comunicate to custom event in specified actor.
I have actor blueprint with custom event in it. That actor are spawned dynamically multiple times from main blueprint.
Now i need to comunicate to that event from main blueprint to specified actor.
That event has timeline with some actor movement.
I want to lunch that event when condition are met. That condition are check in loop in main blueprint but when i call that event, nothing happens.
In main blueprint i put loop of all actors, then i drag Element to empty space and chose that custom event. It compile with no errors but dosnt work. I tried other things but with no result. Loop check condition before it try to lunch event but it dosnt mater in the problem.
I cant right now, but will do later today if guide posted below dont point me to some solution.
i allready achieve comunication between blueprints but from actor to custom event in main blueprint. But when i do the same thing in other way, nothing happens. Not even an error.
Thanks a lot, i remake that part of blueprints like in the guide and it work… then i recover my old one to find the problem and …that embarrassing… but the problem was in connection. I make by mistake a connection to “complete” on the loop, not on “Loop Body” so Element was empty. -_-
Thank You for help, if you wouldn’t say that it should work then probably i will delete that and try to find a different way.