Hello,
The blueprint node MID will crash the game if the count is -1
Hello,
The blueprint node MID will crash the game if the count is -1
Hey Genova,
I’ve reproduced your crash and entered a bug report, which you can track here: Unreal Engine Issues and Bug Tracker (UE-40081)
This issue is likely by design due to the assertion located in the Mid function in UnrealString.h, which checks to see if the count is < 0; however, I have entered the report to include an error message rather than a hard editor crash.
Thanks for your report.
Thanks,
it wasn’t crashing on 4.10 by the way.
What I expect is to have the node output a null string.