Yesterday i’ve updated to 4.4.0 and it solved the problem…
here is the log just in case anyone interested .
Log file open, 08/16/14 01:12:29
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.08.15-21.12.29:784][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.08.15-21.12.29:809][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.08.15-21.12.29:813][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.15-21.12.29:817][ 0]LogInit: Object subsystem initialized
[2014.08.15-21.12.29:818][ 0]LogInit: Selected Device Profile: [Windows]
[2014.08.15-21.12.29:818][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.08.15-21.12.29:821][ 0]LogInit: Computer: MRHERO
[2014.08.15-21.12.29:821][ 0]LogInit: User: Haroon
[2014.08.15-21.12.29:821][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.08.15-21.12.29:822][ 0]LogInit: High frequency timer resolution =3.312646 MHz
[2014.08.15-21.12.29:822][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2014.08.15-21.12.29:822][ 0]LogMemory: Platform Memory Stats for Windows
[2014.08.15-21.12.29:822][ 0]LogMemory: Process Physical Memory: 60.20 MB used, 60.28 MB peak
[2014.08.15-21.12.29:822][ 0]LogMemory: Process Virtual Memory: 37.61 MB used, 37.71 MB peak
[2014.08.15-21.12.29:822][ 0]LogMemory: Physical Memory: 2060.71 MB used, 8082.05 MB total
[2014.08.15-21.12.29:822][ 0]LogMemory: Virtual Memory: 253.37 MB used, 134217728.00 MB total
[2014.08.15-21.12.29:833][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7900 Series (Feature Level 11_0)
[2014.08.15-21.12.29:833][ 0]LogD3D11RHI: Adapter has 3054MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2014.08.15-21.12.29:837][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.08.15-21.12.29:841][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.08.15-21.12.29:845][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2014.08.15-21.12.29:924][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.08.15-21.12.30:407][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.30:468][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.30:491][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Haroon/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.08.15-21.12.30:530][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.08.15-21.12.30:542][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2014.08.15-21.12.30:553][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
[2014.08.15-21.12.30:650][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.08.15-21.12.30:650][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.08.15-21.12.30:889][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.08.15-21.12.31:304][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.08.15-21.12.31:305][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.08.15-21.12.31:306][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.08.15-21.12.31:524][ 0]LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
[2014.08.15-21.12.31:550][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:550][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:553][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.31:635][ 0]BlueprintLog: New page: Editor Load
[2014.08.15-21.12.31:663][ 0]LogObj: 25341 objects as part of root set at end of initial load.
[2014.08.15-21.12.31:663][ 0]LogUObjectAllocator: 5690784 out of 0 bytes used by permanent object pool.
[2014.08.15-21.12.31:772][ 0]LogEngine: Initializing Engine…
[2014.08.15-21.12.31:843][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2014.08.15-21.12.31:859][ 0]LogInit: FAudioDevice initialized.
[2014.08.15-21.12.31:867][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.08.15-21.12.31:892][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Haroon/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
[2014.08.15-21.12.31:898][ 0]LogInit: Texture streaming: Enabled
[2014.08.15-21.12.31:915][ 0]LogInit: Transaction tracking system initialized
[2014.08.15-21.12.32:027][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.32:048][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.08.15-21.12.32:104][ 0]LogConsoleResponse:Display:
[2014.08.15-21.12.32:195][ 0]SourceControl: Info Source control is disabled
[2014.08.15-21.12.32:195][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Haroon/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.08.15-21.12.32:195][ 0]LightingResults: New page: Lighting Build
[2014.08.15-21.12.32:199][ 0]MapCheck: New page: Map Check
[2014.08.15-21.12.32:199][ 0]LightingResults: New page: Lighting Build
[2014.08.15-21.12.32:321][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000FA12245EE0
[2014.08.15-21.12.32:392][ 0]LogWindows:Error: appError called: Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]
Stack:
Address = 0xcbc0f9a6 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xcbabfdf5 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc84f05af (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc8505a94 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xce9a4afa (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea1c796 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea25668 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xc68b1f33 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc68a557d (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6893801 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b69cd0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6905004 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6904c58 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b8d942 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b68ed0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x7dedc01d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x7dedc14a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x7dee7c59 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x7dee8a79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xf5fb1611 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
[2014.08.15-21.12.32:392][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.08.15-21.12.32:491][ 0]LogWindows: === Critical error: ===
[2014.08.15-21.12.32:491][ 0]LogWindows: Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]
Stack:
Address = 0xcbc0f9a6 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xcbabfdf5 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc84f05af (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc8505a94 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xce9a4afa (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea1c796 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xcea25668 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xc68b1f33 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc68a557d (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6893801 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b69cd0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6905004 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6904c58 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b8d942 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xc6b68ed0 (filename not found) [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x7dedc01d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x7dedc14a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x7dee7c59 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x7dee8a79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xf5fb1611 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xf7e764ad (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
[2014.08.15-21.12.32:491][ 0]LogExit: Executing StaticShutdownAfterError
[2014.08.15-21.12.32:498][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.08.15-21.12.32:498][ 0]Log file closed, 08/16/14 01:12:32
regards,
MrHero