I’m currently developing a game for the ios platform and there is a problem when i change something in blueprints and launch the game on the smartphone using the editor.
It is currently not updating the code and is using old that doesn’t exist. However while testing on the editor the code is in perfect shape.
When you’re modifying your blueprint, are you compiling and saving before closing the blueprint? If so, are you also using the ‘save all’ function? Are you using the engine from the Epic Games Launcher or GitHub? Are you still on version 4.8, if so, is it 4.8.3?
I always compile and save before closing the blueprint editor. The save all option i don’t use because i save each one manually before closing each editor.
I’m using the one from epic games launcher, so its the 4.8.3
Would it be possible for you to create a copy of your project for 4.9 and see if it reacts the same way when you launch onto your device numerous times? It sounds as though the temporary files are not being deleted from your device.
Do you close the game out completely once you’ve finished testing it? Would you mind providing us the output from your launch?
You can upload the here, or send them to me in a private message on the forums (my username is just my name). Definitely send us the , I’d get these too just in case.
How to get off of an iOS device
Windows:
Open iPhonePackager (Engine/DotNET/IOS)
Select a uproject file (Optional)
Select the Advance Tools tab
Select Other Deployment Tools…
Select Backup Documents…
Select the IPA for the game you wish to get a log for
The documents directory data will then be copied to Engine/DotNET/IOS/IOS_Backups or GameDir/IOS_Backups if a uproject was selected
The log can then be found at IOS_Backups/Game/Saved/
Mac:
Open Xcode (Install Xcode if you have not already)
Open Window|Devices
Select the device you want to get the log off of
Select the app you want to get the log from
Select the gear icon under the app list
Select Download Container
Select a location for the container file
Navigate to the file via Finder
Right click and select Show Package Contents
Navigate to the location of the log (AppData/Documents/Game/Saved//)
Please keep in mind that this weekend is a holiday weekend so we may not respond as quickly as you’d like, but we will respond as soon as we’re able to.
Packaging a project through the Project Launcher allows you to select for the packaging process to build your project. Therefore, once you deployed and launched your packaged project on your device, you’d have the complete build ready to play. If you use the File > Package Project option, this too builds your project for Shipping, Development or Debugging.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
I haven’t had the to try building it out on the 4.9 engine version yet. Unfortunately i’m under a heavy workload at work and haven’t had time to work on the project itself.