I’ve been developing a storage system to store or retrieve items, i tried several parsing methods and data handlings, im fairly certain this is a bug of sorts:
First Person Character:
Chest HUD:
Player Chest Blueprint:
Player To Chest And Chest To Player Widgets:
Everything works very well, i can move items from the players inventory to the chest and viceversa, but randomly some of the quantities given or removed are duplicated or get random numbers, even when everything is specified to work with 1 unit per activation, if anyone has come across a similar problem or you’r catching something that has been evading me for 5 full days would be great!, thanks in advance!!
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