Hello all,
Running into an issue whenever trying to run standlone from editor, or trying to run a packaged build (windows), I get the follow crash and error message,
“Fatal Error Build++UE4+Release-4.17+Compile\Sync\Engine\Private\ShaderCompiler\ShaderCompiler.cpp [Line: 3920] Missing global shader FPixelShaderDeclaration, please make sure cooking was successful.”
Running 4.17.2.
For what its worth this is also a blue print only project.
Thank you!