Misterlaw9807,
This is the issue I’m seeing within your logs:
MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\\Documents\Unreal Projects\Demoli
Have you tried the following:
- Open up the Epic Games Launcher
- Click on the Library tab
- Click on the yellow and black downward arrow beside Launch
- Click on Options
- Make sure that there is a check-mark beside ‘Editor symbols for debugging’
- Press Apply
Once you’ve done that, it should update the editor for you and this issue should go away. Please let us know if it does not.
Thanks!