I’m not sure how to go about any part of my project to test out the how or why.
So from the beginning:
Somewhere I was tweaking settings in 4.10 trying to get login working for Services so I could use in-app purchases. However I never got the login to work and my project stopped being able to run on Android.
Now down the line I’ve copied over, by hand, every bit of information into a new project in 4.11 hoping that my issues with 's services might be fixed or that some obscure bug that I didn’t notice in 4.10 had been squashed.
Unfortunately I am still unable to use the login services through the Show Login UI or whatever it is called.
However, not only will that not work, but as my project is loaded onto my target Android device, a Moto G, after an intro movie is played (which also flickers the video but the audio plays fine) the game closes itself and Unreal reports that the project has been completed successfully and shows no issues in the log.
There are also no logs to be found on my Android device. No TXT files that I have seen suggested by other users as potentially containing useful debug information. Building, deploying, and running on Windows works beautifully.
I’m not sure where to begin debugging, and my brain is fried from the 20 hours I’ve spent on this one issue.
I would love to have a developer check out and tweak my Blueprint-based project because at this point I’ve felt so disheartened that I’m tempted to give up my attempt at self-employment. I’ve spent more time debugging this simple project than actually working on features. And this is from what is hundreds of hours of development time over months.
I also don’t believe anyone other than a dev would likely be able to receive the project files because it contains the Rin Dice Pack from the Marketplace, so I cannot distribute such files to other users.
At this point, I would appreciate any feedback at all as to just getting started. I’ve yet to reach a point where my project simply won’t run until these past few days.
As for the device itself being suspect, I do have a few stable APKs that have the project running as required. So I am not doubting the ability of my device to run in the first place. I’ve been testing over months.
Thanks, community! Here’s to learning.
P.S. I do not require the Play part of the services as my app is a tool and not a game. I actually am not sure if Play information is required by UE4 somewhere/somehow? I don’t think I’ve seen a project using Unreal that was created as a tool and not a game.