I’m trying to create an AI Enemy that will walk between the dynamic amount of waypoints, which I can add or remove from Details Panel inside of the editor after selecting the Enemy and be able to change the location of each waypoint in the world.
Right now I have created manually two waypoints.
As waypoints right now I’m using UBillboardComponent.
It’s not like I can’t make him move around. I want him to have a dynamically created component by expanding array (or something alike) in detail panel… And destroy those components while removing the element from array (or something alike) in detail panel.
I want to have one type of enemy, that can have either 3 or 7 waypoints created. Depending on my needs.
If you want to make components specifically you need to use the Add and DestroyComponent nodes. I used a custom component called ExampleComponent. How you track all this is up to you, but you can make an array of whatever type of component you want.