C++ changes is not effect on editor

Hi Epic/community,

I write a plugin for ue4, and this plugin expose functions to blueprint.
the problem is my changed in c++ not show in blueprints(the changes i mean added new function or changed function signatures).

I restart the Editor, Visual Studio and not solve my problem.

I found this answer: i should close Editor and then delete “Binaries” and “Intermediate” folders in my plugin and run editor. editor build the plugin and problem is solved.

This problem is exists in the main project too.

why i do this way?
is there other way?

Make a reproducable case. Works fine for me. Did you forget to Compile your Plugin after your change?

I build plugin, did not work.
I build solution, did not work.
I clean solution, rebuild solution, did not work :slight_smile:

“Make a reproducable case” I don’t understand what’s your mean