Is there a way to do a uclass comparison in C++? The if actoritr comparison doent seem to work in this little snippet of code
/////////InstancedItemContainer.h
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Item)
TSubclassOf<class AInstancedItem> InstancedItemClass;
////////InstancedItemContainer.cpp
InstancedItemClass = AInstancedItem::StaticClass();
for (TObjectIterator<AInstancedItem> ActorItr; ActorItr; ++ActorItr)
{
if (ActorItr->StaticClass() == InstancedItemClass)
{
}
}