If I connect a variable to the •Scale input of a [Camera Shake] node I can change the value from 0 to 5 during PIE to increase the shake. However, reducing the value from 5 back to 0 during PIE has no effect.
The shake persists and is not reduced as expected.
Hello ash22,
I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
“Can you reproduce this issue in clean project?”
Interesting… I recreated the camera shake BP(4.6) in a new (4.10) project and the scaling works as expected, 0 to 5 and 5 to 0.
If there are further issues I will post the repro steps.
Thanks Rudy.
Solved.
When my ‘oscillation duration’ is large (it was 1000) dynamically setting the scale back to 0 has no effect, not sure why that is.
If I set ‘oscillation duration’ to 1.0 then the scaling 0 to 5 (fullshake) and 5 to 0 (no shake) works as expected.