Hello, So i have changed the default projectile from First person blueprint template with a arrow, However i have set it up correctly, the arrow sticks to the walls and such.
However i have troubles when hitting rigid bodys, the arrow sticks accordingly but when the rigid body moves the arrow will just float in the air.
So i am trying to make the arrows stick to moving rigid bodys.
Please help and you can find the attached pictures below.
Thanks
From what I can see, I’d guess that your arrow is stopping wherever it lands, but is never really “stuck” to anything; It just stops moving.
When the arrow hits a rigidbody, you’re going to want to “attach” it to the object it hit, using a node like Attach Actor To Actor. The KeepRelativeOffset setting will probably give you the results you’re looking for.
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