I got that a character not possesed can not get input from a player, So I have my characters move by using a function ‘add movement input’ In level blueprint.
The result is, just possesed character moves.
I should use character movement cause Character supports not only collision algorithm, but also climbing stair algorithm
You need to get a reference to your characters. I kept mine in an array when doing this.
You can add or remove characters from your array to determine which will currently receive orders.
When sending orders, all characters in the array are told to execute a function.
I don’t have access to the engine here to put together an example in blueprints, unfortunately. Could you maybe elaborate on what kind of game you’re trying to make?