Hi,
C++ newbie here, following the c++ first person tutorial.
I have messed up some values (camera position) in a blueprint created as a child of a compiled character class.
I would like to reset those values to the parent class (default) values.
Recompilation does nothing (which is pretty normal i think, but i tried^^).
Forcing the default values in the blueprint simply reset to 0 (not to parent class values).
I tried to reparent the BP to the same parent class, but it does nothing.
Is there a way to get my compiled default values back or do i have to delete the BP and create a new one from the same class ?
Thanks
Cedric