Hi I was wandering if it was possible to detect a players microphone in Blueprint?
More specifically the volume, pitch, frequency etc…
Many thanks
Greg
Hi I was wandering if it was possible to detect a players microphone in Blueprint?
More specifically the volume, pitch, frequency etc…
Many thanks
Greg
Unfortunately, not at this time. However, that’d be a cool feature to support as maybe a sound cue node.
Is this still the case? I’m trying to make a drop down in UMG to populate it with audio input devices.
Thank you!
Hello.
it will be available with UE 4.17 or later ?
Thank you Minus_Kelvin
4.19 I’m trying to understand this https://github.com/EpicGames/UnrealEngine/tree/4.19/Engine/Plugins/Runtime/AudioCapture
cause I can’t find blueprint implementation for listen audio after Start Stop Audio Capture component