Hey,
I was wondering if its possible to change the landscape paint layer via blueprint. I’'ll try and keep it simple.
Scenario
- I have a game where the player can place houses on the map.
- The map is a ‘landscape’ terrain with mutiple paint layers.
- I would like to automatically change the paint layer around the area that the house is placed by the player (by blueprint?)
- This doesn’t have to happen at run time, it can happen the next time the player loads the game.
I’ve attached a gloriously detailed diagram to help
Could someone tell me if this feature can be implemented in Unreal?
Thanks in advance,