I am trying to create a dedicated server executable for a sample C++ project. I added Server.Target.cs file under the source directory. When I try to build it, the first line is VS output is
1>------ Build started: Project: MyProject3, Configuration: Development_Game Win32 ------
which is wrong given the configuration that I have set is Development_Server and platform is Win64. I am following this [video][1] and his output seems to match with configuration and platform.
This project has been created using Unreal 4.9’s source code. One thing that I observed is when I right click on my game project in VS, configuration and platform is incorrect and that is what is being displayed in the output
Any assistance is greatly appreciated. Thanks!