I can’t build lighting for 1 thing,
I used a method to see what’s not being built, and the output log gave me this:Begin Map
"
Cmd: DumpUnbuiltLightInteractions
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 1
Light LightSource_1
Primitives with unbuilt interactions: 1
Primitive FoliageInstancedStaticMeshComponent /Game/Levels/Level1.Level1:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_1
"
Why isn’t the lighting being built for these?
Tim_Hobson
(Tim_Hobson)
November 6, 2016, 5:26am
2
Hi PlanetRenox,
When building lighting with foliage you have to make sure to use a lower lightmap resolution otherwise the lightmap for the instances will be too large and will not build due to the number of instances painted.
Try using a lower lightmap resolution or disabling static lighting for your foliage.
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-Tim
I REMOVED all foliage and it still wont go away!
I had to empty the foliage load in the editor, basically remove it all if im not using it…
SOLVED
FIXED