Hi all,
I’m brand new to UE and trying to follow a coding tutorial I couldn’t create a c++ project! I can create a blueprint project but can’t create a class there either! I’ve tried to reinstall the engine 2 times and reinstall visual studio 2015 and tried with VS 2013 with no success. Here’s the error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/EpicGames/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject8 Development Win64 -project="D:/Unreal games/MyProject8/MyProject8.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for MyProject8Editor
Running UnrealHeaderTool "D:\Unreal games\MyProject8\MyProject8.uproject" "D:\Unreal games\MyProject8\Intermediate\Build\Win64\MyProject8Editor\Development\MyProject8Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject8Editor in 4,3834592 seconds
@progress pop
Performing 8 actions (4 in parallel)
[3/8] Resource ModuleVersionResource.rc.inl
[2/8] Resource PCLaunch.rc
PCH.MyProject8.h.cpp
MyProject8.cpp
MyProject8GameMode.cpp
MyProject8Character.cpp
MyProject8.generated.cpp
[8/8] Link UE4Editor-MyProject8.dll
Creating library D:\Unreal games\MyProject8\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject8.lib and object D:\Unreal games\MyProject8\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject8.exp
MyProject8.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class FFixedUObjectArray *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
MyProject8GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
MyProject8.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
D:\Unreal games\MyProject8\Binaries\Win64\UE4Editor-MyProject8.dll : fatal error LNK1120: 2 unresolved externals
ERROR: UBT ERROR: Failed to produce item: D:\Unreal games\MyProject8\Binaries\Win64\UE4Editor-MyProject8.dll
Total build time: 45,52 seconds
Any ideas?