LogPlayLevel:Display: ====1/1/2015 1:39:02 AM====PREPARING NATIVE CODE=================================================================
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without the compiled .so [D:\UE4\Epic Games\4.6\Engine\Binaries\Android\UE4Game-x86-es2.so]
LogPlayLevel:Display: Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage)
LogPlayLevel:Display: at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
LogPlayLevel:Display: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Project.Deploy(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: ERROR: Can't make an APK without the compiled .so [D:\UE4\Epic Games\4.6\Engine\Binaries\Android\UE4Game-x86-es2.so]
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files...
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Hello… I was previously able to deploy app directly… but now i am not … I have no idea
Update :
I opened other project and launched on android (SwingNinja sample) … it worked perfectly
then i created another project with starter content… and selected mobile devices while creating … and it also deployed perfectly…
but if i create total empty project without starter content… it gives this error