Hi!
Wherever I read they say ForceNoPrecomputedLighting on or AllowStaticLighting off
and rebuild lighting and then current static lightmap is cleared and shadow is dynamic.
The problem is that I cant even rebuild lighting at all with ForceNoPrecomputedLighting on or AllowStaticLighting off
and when ForceNoPrecomputedLighting off or AllowStaticLighting on
I can only build static lighting.
I have tried create UV lightmap custom made with blender, recalculated normals from mesh editor in UE4 (picture2)
I want dynamic lighting, can anybody point me in the right direction from here?
This is how it looks now
This is the result I want to have