Causing damage with a timeline and an overlap event

Hello UE4 community

I have a problem dealing damage to an enemy with a timeline and boolean set up in the weapons blueprint and an overlap event in the enemy blueprint that sets its health if the boolean get true.
Below you see the two blueprints used.

Hope you guys can helpt me out. Thanks in advance.

i would say rather than using a boolean to check whether the damage should be done u should just keep dealing damage to the player on every update. in your flamethrower weapon bp on your update check which entity is getting collided with the flamethrower’s flame and just keep removing health from the player.

Thanks to JvTheWanderer I came to this solution which is completly setup in the Weapons blueprint: