I want to change the size of gpu particles dynamically with a parameter, trough blueprint.
This works for normal particles, but not for gpu particles.
Can you tell me why?
found the answer in a other thread:
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Hi there,
An oddity of GPU sprites is that they require a “MaxSize” value which they take from the distribution. This can result in some seemingly odd behavior. If you set the Constant.x of your parameter distribution to >= to your max desired value then this should work fine.
Let me know if you have any problems.
Thanks,