Chaos Cloth Generator generated cache mismatchting vertex count when using ML deformer

Hi there,

I’m testing the ML deformer workflows on 5.3.2.
I’ve made myself a Cloth Asset, generated a Geometry cache for it using the new Chaos Cloth Generator feature following those steps: ML Cloth Generation | Tutorial

My geometry cache is generated, looking fab. Now I want to use that as my training data in a ML deformer asset, but the problem is that, when inputting my Skeletal Mesh, Animation ( the ones being used to generate my cache), and my geometry cache… I get the following errors:

  • No SkelMesh meshes found for GeomCache tracks
    my_asset_Track_0
  • Mismatching vertex counts for:
    my_asset_Track_0

Since the skeletal mesh never left Unreal, I’m surprised the geo cache has a different vert count as the input.

Any idea would be much appreciated!
Thank you!

1 Like

Found a solution for my case.

My garment was made of 2 disconnected pieces on the same skeletal mesh ( pants and shirt ).
Splitting them in 2 different skeletal meshes fixed the issue.