I know this is due to transactions within thirdpersoncharacter bp, and I have tried to take these transactions to world level, but it has resulted in the corruption of other parts.
Is there a way to fix this without deleting transactions in the third-party characterBP?
Some images from my project
Main menu de hud and main menu widgets are intertwined
Maybe you want to try out something like this:
On Event Begin Play in your Character check if current level name is Main Menu, if it isn’t create widget.
I would go with introducing a branch that will check if they other widget (main menu) is already on the screen and if it is, hide HUD or if your main menu is a different map, which I believe it is, you could do a check if you’re in the main menu and if you are, don’t bring up the hud onto the screen.