Hello,
Some many weeks ago I made a data table. I got it in game and it works great. Now since yesterday, I can’t launch my game, it fails to load at 71%. I am trying to rebuild the game, but I am getting an error on the build. Which did not happen last night, I was working with Steamworks features, rather than data tables. And it did compile, but failed to package the game, then I relaunch the editor, and it failed to launch. And now I can’t compile.
The full output log
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1> Target is up to date
2>------ Build started: Project: MusicalRange, Configuration: Development_Editor x64 ------
2> Parsing headers for MusicalRangeEditor
2> Running UnrealHeaderTool "D:\Dropbox\MusicalRange-4.14\MusicalRange.uproject" "D:\Dropbox\MusicalRange-4.14\Intermediate\Build\Win64\MusicalRangeEditor\Development\MusicalRangeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
2>LogCompile : error : Circular dependency detected for filename D:\Dropbox\MusicalRange-4.14\Source\MusicalRange\NoteColorDataTable.h!
2> Reflection code generated for MusicalRangeEditor in 107.0226092 seconds
2> Performing 3 actions (4 in parallel)
2> MusicalRange.generated.cpp
2> NoteColorDataTable.cpp
2> [3/3] Link UE4Editor-MusicalRange.dll
2> Creating library D:\Dropbox\MusicalRange-4.14\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MusicalRange.lib and object D:\Dropbox\MusicalRange-4.14\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MusicalRange.exp
2> Total build time: 509.56 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command "D:\UnrealEngine\UnrealEngine4-14\Engine\Build\BatchFiles\Build.bat MusicalRangeEditor Win64 Development "D:\Dropbox\MusicalRange-4.14\MusicalRange.uproject" -waitmutex" exited with code -1.
========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Then, the Header file for NoteColorDataTable
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "MusicalRange.h"
#include "Engine/DataTable.h"
#include "NoteColorDataTable.h"
#include "NoteColorDataTable.generated.h"
/** Structure that defines a level up table entry */
USTRUCT(BlueprintType)
struct FNoteColorDataTable : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
public:
/*
FNoteColorDataTable()
: NoteNumber(0)
, Red(0)
, Green(0)
, Blue(0)
, Alpha(255)
{}*/
/** Note Number associated to a color */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Musical Range")
int32 NoteNumber;
/** Red value from 0 - 255 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Musical Range")
uint8 Red;
/** Green value from 0 - 255 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Musical Range")
uint8 Green;
/** Blue value from 0 - 255 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Musical Range")
uint8 Blue;
/** Alpha value from 0 - 255, should always be 255 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Musical Range")
uint8 Alpha;
/** Constructors They do nothing*/
FNoteColorDataTable();
~FNoteColorDataTable();
};
And the CPP File, which doesn’t do anything.
// Fill out your copyright notice in the Description page of Project Settings.
#include "MusicalRange.h"
#include "NoteColorDataTable.h"
#include "Engine/DataTable.h"
FNoteColorDataTable::FNoteColorDataTable()
{
}
FNoteColorDataTable::~FNoteColorDataTable()
{
}
So, I don’t know why the build is failing all of a sudden. Maybe is issues with Dropbox Syncing, but it compiled fine yesterday on hot reload from the editor.