Hello answer hub, I’ve had this problem with my first game, I’ve just finished the feature set and I was ready for a play test on Android which is my targeted platform but while building I will receive an, “UnrealTools has failed to respond”.
I’ve been met with a response of how hard fixing this issue will be so I’m hoping someone here will have the knowledge to help me identify how to fix it.
Things I’ve tried:
- Packing a blank project for Android.
- Packing a blank project for Android with the SQLite3 plugin that gives warnings.
Below is a full link of the packing output log.
[Pastebin link][1]
LogSavePackage: Save=40.71msLogSavePackage: Moving '../../../../../../Users/Ke - Pastebin.com
Thank you for any help that you can give me.