I am trying to get collisions to work on a class based on CustomMeshComponent (attached). The class has the IInterface_CollisionDataProvider interface implemented, as it is in the UModelComponentClass. This was based on this post: How to create collision information for procedural geometry? - C++ - Unreal Engine Forums
The mesh is generated and set as RootComponent in an Actor-derived class, and SetActorCollisionEnable(true) is called. However, no collisions are detected in game. How can this be achieved and what am I missing?